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- This returns Bunnyhop in game. Added alternative flying mod for for Half-Life 2, Half-Life Source, Counter-Strike Source, Half-Life 2 Deathmatch, Portal, Portal 2 and Synergy. In games Portal and Portal 2 was removed 300 velocity limit. Added alternative bunnyhop mod.
- Actually, it seems as though it may from the Half Life 2: Cinematic Mod, as one user pointed out almost a year ago, “Alyx has a vagina modeled up to her cervix, with outer and inner lips, clit, etc. So, I guess it is not just a graphical overhaul, right?”.
- Here are more screenshots of the brand new Alyx model, that will release together with a dynamic destruction system in FakeFactorys Cinematic Mod version 10.98. (Half-Life 2) Take a deep look!
- The maker is pretty pervy. With the mod, explicit and dumb grafitti replace the vanilla atmosphere building ones, multiple characters like alyx are made to look slutty and from what I hear he's pretty dickish. Things got absurd when someone found out alyx in the mod has a fully modeled vagina.
Half-Life 2 - FakeFactory Cinematic Mod v10.2 Final Complete
Half-Life 2 Cinematic Mod v10.2 improves the appearance of the Half-Life 2 series by using a modified Orange Box Engine. This complete collection includes the CM v10.0 beta engine, patch up to full version, and another to v10.2. CM v10 brings large visual improvements to environments with true HDR, increased visual range, and amazing graphics that rivals any modern game. Now includes a character skin selector and improved audio and music.
Note:
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-The Cinematic Mod v10.2 HD is a 12 GB file that takes time to download.
- Highly recommended with a
64-bit Windows OS
with minimum of 4gb of ram, dual core CPU, and high end 512MB video card. Works on 32 bit windows but unsupported.
Purpose of this mod:
Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows
Enhance the old HL2 maps with HDR, blooming, color-correction, new props
Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays
Give the HL2 trilogy a more stressed, darker and uncomfortable look
Enhance the soundtrack with a semi-dynamic new hollywood-style music
Add optional HD characters
Add more replay-value
History:
CM 10 FINAL
Reworked the facial expressions on HD Gman
Fixed eyes movement on HD Gman
Tweaked some nature textures
Some small map improvements
Fixed wrong ai node file in ep2
Added one missing EP2 map, that was giving AI errors in previous versions
Added macro scaled overlays to most nature textures. This prevents Tiling-effects and gives more visual diversion on large areas with same ground texture (beach, forest ...)
Recompiled ALL HD civilian with Collision-Joints. This prevents unnatural bending after becoming ragdoll.
Added V60 Lima HD Alyx
Increased the ragdoll lifetime
Updated to Source Engine 14 Build 3943
Added (conservative) multicore support to autoexec.bat's (Read the comments in autoexec.bat for further details)
YOU MUST RE-INSTALL THE HD-MODELS WITH CHARACTERPIMPER FOR TAKING EFFECT
CM 10 RC
Characterpimper: Additional installs of decals and textures matching the currently selected Alyx model
FIX: Characterpimper swaps textures and decals on swapping maincharacters (was planned in beta 3, but not activated)
Some reworks on several maps
Some performance tweaks
Improved Phong Settings on HD (Lima) Alyx
Improved or corrected textures on HD civilian models
Some new or updated textures
(GERMAN ONLY) Einige neue veränderte NPC-Dialoge (wie immer abschaltbar)
CM 10 Beta 3
Characterpimper now installs additional files when switching between LO and HD maincharacters (i.e. Dr. Breen posters)
Many maps reworked (HL2 / EP1 / EP2) for better performance and/or more details
Some new textures, some old reworked with better ones
V50 HD Alyx (Lima) Model + Engine Update (Version 14 Build 3791)
Some bugfixes + Some script updates (NPC response system)
CM 10 Beta 2
Reworked foliage and environments on some EP1 and EP2 maps
Reworked some HL2 maps (Closer to original VALVE mood, but more post apocalyptic) with richer foliage and smooth skybox transition
Performance-Fixes for some HL2 Open-Area maps
Brightened up the flashlight
CM 10 Beta 1 (First puplic beta)
MAJOR rework of all human models and maincharacters
Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face
Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones)
Alyx got a pistol laser sight system
Optimized LOD system on HD models
New HD-textures / HD-props
Reworked old Hires-Textures with more efficient HD-overlays
Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera
Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM)
First implementation of a fully dynamic soundtrack framework (experimental)
Killed some background music (Less is more)
Tweaked the new running effect (reloading and shooting possible while running)
Several bugfixes
Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit
CM 9.7 (non-public)
Engineupdate to Build 3740
Added new ConVar 'ff_new_running' for toggling the new run-effect
CM 9.6 (non-public)
Added dynamic muzzle flash effects (New ConVar 'ff_dynamic_muzzle' for toggling)
Added MAJOR reworked HD-Alyx (Lima-Style) with much much much better vertex weighting (smooth bending).
Added some new HD Civilian models
Fix: Small bugs in several maps
CM 9.52 (non-public)
Recompiled the HD civilians for better Eyes movement
Increased Bump and Specular maps on female characters
Sound drops or crackling:
If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the FAKEFACTORY_CM9hl2cfg FAKEFACTORY_CM9episodiccfg FAKEFACTORY_CM9ep2cfg directories. Try different value like snd_mixahead '0.2' or snd_mixahead '0.4' for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.
Microstutter and Heapsize:
If you encounter microstuttering ingame (animations), try the heapsize command. Add -heapsize {bytes} to the shortcuts, i.e.: Shortcut: Cinematic Mod EP2 Target: ....launcher.exe' -heapsize 512000. But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB
Setup.exe and virus warning:
Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.
Technical info:
This mod's binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM's original binaries to >NIL. Start this mod only with the shortcuts in your start menu (that were created during installation)!
Hardware requirements:
DX9 capable graphics hardware with minimum 512 MB VRAM. (1024 MB recommended)
3 GB RAM (4Gb recommended)
Software requirements:
Fully installed STEAM Client; You can't start the mod without STEAM running.
Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.
Used software or this mod:
Adobe Photoshop CS2
3DS MAX 8
E-Frontier Poser 7
Microsoft C++ Visual Studio 2005
Powerbasic 8
VALVE Source SDK
Sony Soundforge 7
Sony Vegas 7
Crazy Bump 5
Cannonfodders SDK tools
entspy
vmex
Autoplay Mediastudio Pro
Setup Factory
Used texture resources:
Majang.com
3d.sk
Dosch
environmenttextures.com
Own photos
Used model resources:
contentparadise.com
efrontier.com
daz3d.com
Anton Kisiels Apollo Max
Donations:
Development of the Cinematic Mod has taken 4 years of my life, a vast amount of coffee and 16000+ dollars for software and resources.
It will stay free for all, but you are welcome to donate a free amount for further development via paypal. If you want to donate, please follow link at the Donate page. You can choose the amount of your donation yourself.
http://cinematicmod.com/donate.php
Announcement Trailer
Gameplay Video 1
Gameplay Video 2
Gameplay Video 3
Set between the events of Half-Life and Half-Life 2, Alyx Vance and her father Eli mount an early resistance to the Combine's brutal occupation of Earth.
The loss of the Seven-Hour War is still fresh. In the shadow of a rising Combine fortress known as the Citadel, residents of City 17 learn to live under the rule of their invaders. But among this scattered population are two of Earth's most resourceful scientists: Dr. Eli Vance and his daughter Alyx, the founders of a fledgling resistance.
You and your father were relocated to City 17. In the years since, you've continued your clandestine scientific activity—performing critical research, and building invaluable tools for the few humans brave enough to defy the Combine.
Every day you learn more about your enemy, and every day you work toward finding a weakness.
Lean around a broken wall and under a barnacle to make an impossible shot. Rummage through shelves to find a healing syringe and some shotgun shells. Manipulate tools to hack alien interfaces. Tear a headcrab off your face and throw it out the window. VR was built for the kind of gameplay that sits at the heart of Half-Life.
Half-Life: Alyx supports a variety of play environments, locomotion methods, and input devices.
Half Life 2 Cinematic Mod Alyx Cervix Mod
If you have VR hardware that works with a computer, then it works with SteamVR.
If you don’t yet own any VR hardware, now's the time. Headsets support different sets of features, so the experience will vary between them. Half-Life: Alyx was built hand in hand with Valve Index, which is the highest fidelity option on the market, but the game works great with Vive, Rift and Windows Mixed Reality too. Check out the different options to choose which one is right for you.
HTC Vive
Windows Mixed Reality
Appears in your Steam Library
There's no need to enter a key or purchase the game. It just appears in your Steam Library.
…No matter when you bought your gear
Half-Life: Alyx is yours, whether you've had your Valve Index for a while, or are just about to take the plunge.
…Or whether you have the whole VR kit
Owners of Valve Index controllers also get Half-Life: Alyx for free.
A set of Source 2 tools for building new levels is included with the game, enabling any player to build and contribute new environments for the community to enjoy. Hammer, Valve’s level authoring tool, has been updated with all of the game's virtual reality gameplay tools and components.
The Half-Life Alyx Soundtrack will be released in a chronological fashion following the chapters of the game. While chapters are being published, the soundtrack will be available for streaming on Spotify and Apple Music, and for download on Steam Music. Once the entire soundtrack has been released, it will become available on all major music streaming and download platforms.